This was a fun experiment. The original FNAF was made in an engine not really commonly used for 3D games, thus the pseudo 3D effect came out quite jarring. I've figured I can recreate this effect in GMS for the heck of it as it seemed a good excuse to play around with shader code.
While you wait, did you know that my buddy, Tim and I have been running a very small commentary and gaming content site since 2012? We play all sorts of messed up horror, action and co-op games. Come check us out at: